![]() We also had a lot of experience making platform games, and Nick in particular loved platform games and the Mega Man series," explains Grant. Additional sprites were "Photoshopped" in. That demo was none other than Mega Man X on the Game Boy Advance. "In those days that meant going to E3, and meeting as many publishers as we could, showing them what we could do," says Grant. "We concentrated on creating a demo that could show off our game engine and capabilities in developing platform games." In order to bootstrap Endgame, Grant and Nick decided their best option would be to solicit work from publishers. ![]() But at the time, indie developers had few, if any, avenues to ship content without a publisher. Free from the confines of tight schedules and back-breaking deadlines, they could make anything they want!. The two friends would go on to establish Endgame Studios in 2003. In the early 2000s, Grant Davies and Nick Kovac left Torus Games to start a studio of their own.
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